I oversaw a four-year, multi-project run (including the BAFTA Award-winning Rollerdrome, and the D.I.C.E Award-winning OlliOlli World, as well as several unannounced titles) of milestone and submission passes: first time, on time (and on budget), every time!
Between supporting 1st party submissions and multi-platform releases at Roll7 and SEGA, and running the entire process at Curve Digital (now Curve Games), I have successfully launched over 300 SKUs of more than 50 products across console, mobile and PC (including Steam, EA Origin Store, Epic Store and more).
I also have a particular passion for Accessibility, having helped to create and implement Best Practices at SEGA and Roll7.
This extends into some UX design work, especially around onboarding and tutorials, which also utilizes my background as a professional sports coach.
I have seen several projects over the line while acting as a Producer (alongside my primary roles) both at Curve and at Roll7, including Motorsport Manager for Nintendo Switch, the Beholder Complete Edition (PS4) and the Xbox/PC Game Pass releases of Rollerdrome.
I am honoured to have been immortalised in my performance as the main radio announcer in Rollerdrome.
I was also delighted to be asked to co-write and perform a sea shanty for the OlliOlli World: Finding the Flowzone trailer.
In addition, I helped to design and implement the Roll7 website, as well as many others (including this one!), and have set up and managed multiple B2C social media communities, created corporate branding and designed posters/fliers for a number of events.
Finally, I am a former professional sports coach and have helped to write and deliver a range of coaching courses, ongoing development programs and governance policies.
Get in touch to find out my availability.